Demo Reel

The portfolio to the course in an audio production degree program at Full Sail university allowed me to implement Sounds and designs for two video games in s new levels of art for me. 

In the graveyard project, I took the time to focus and create natural sounds and surroundings of the graveyard in various ways from owls to creepy sounds, and also elevate the inner-body sound of ghosts in multiple voices sound   

sci-fi facility level game also gave me the opportunity to create sound and to have the player walk around and see things, as well as doors opening and closing. also, creating a path to see things work as well as moving around with sound going off.